Chainlink co-founder Sergey Nazarov claims that there is a demand for the Chainlink VRF function from other chains such as Matic.
The verifiable randomness function of Chainlink, or VRF, came to the Ethereum mainnet (ETH). VRF will provide a decentralized source of randomness for the decentralized ecosystem of the project.
A reliable source of randomness is essential for many applications, such as those in the gaming and gambling industries. Chainlink co-founder Sergey Nazarov told Cointelegraph that many blockchains beyond Ethereum, such as the gaming-focused Matic Network, are interested in implementing the project’s VRF:
„I know that we have 10-20 announced users who Bitcoin Up are already using it from the time I was alone on testnet. And I know that several people have already used it for one or two things on the mainnet. And I also know that several of the networks we are integrating into, interestingly enough, whether they are game-focused or not, have people lined up to use it when we have completed our integration into that network“.
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Example of using the Chainlink VRF function. Source: Chainlink.
As with the implementation of the function testnet, the first VRF use case on the Ethereum mainnet is a playful application that encourages users to save money called PoolTogether. Its co-founder, Leighton Cusack, shared his thoughts on the importance of having a reliable source of randomness:
„The PoolTogether V3 Protocol creates a true „lay of the land“ for lossless prize games. An essential component of this is generating randomness. Using Chainlink VRF allows us to move from a less secure, centralised system to a decentralised one.
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VRF is a computationally intensive application that is more expensive in terms of Ethereum fees than normal Chainlink oracles. According to Nazarov, the team has been working on VRF for a couple of years. He noted that many things have changed in the Ethereum landscape during that interim period:
„But then the dynamics of gas pricing were very different and there were many more games at Ethereum. Interestingly, I think what will happen with Chainlink’s VRF will now be successfully launched with several users on the Ethereum mainnet. But those are the users who are still at the Ethereum to play. And many game users have now started to switch to more game-specific ones, which is also where we will soon have the VRF feature.
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Integration with other EVM-compatible blockchain platforms is relatively easy for Chainlink VRF, said Nazarov. He believes that although the initial adoption of this technology will come from the blockchain space, it will sooner or later connect with other industries. At the moment, many of them already employ their own reliable methods to generate randomness and are not particularly eager to overcome the obstacles of adopting a decentralised alternative. Nazarov assumed that a major scandal could change all this:
„Occasionally in the gaming industry, you see these kinds of flashes of concern from users, you see some gaming sites somewhere that are in front of users from within the gaming site, or you see a scandal with some aspect of the game being regulated but some employee still playing and still being able to win against other players. And I think when that happens, those big companies start looking for additional solutions.